Monthly Archives: October 2017
Embracing Paradoxes and Narratives in Education
Note: Article for Gamification Corp published in November 22, 2013 www.gamification.co/2013/11/22/paradoxes-and-narratives-in-education/
Case Study: How Gamification Improved Supply Chain Efficiency
Note: This is my fourth article for Gamification Corp published in November 18, 2013. www.gamification.co/2013/11/18/fostercooperationgamfication/
How Gaming Prepares Us to Learn More in Life
Note: This was my third article for Gamification Corp published in November 5, 2013. www.gamification.co/2013/11/05/gaming-prepares-us-to-learn/
Adapt Your Gamification Designs with Jesse Schell’s Four Pillars
Note: This was my second article published in Gamification Corp in September 24, 2013. www.gamification.co/2013/09/24/adapt-gamification-designs-with-jesse-schells-four-pillars/
What Critics Don’t Understand About Gamified Education
Note: This was my first article for Gamification Corp in August 2013. I am by no means a supporter of what is called “gamified education” as it’s being promoted. I always had my own ideas that weren’t developed by the “gamification community.” Children who spend too much time on digital devices experience brain damage, and […]